Meanwhile, on the Bench: Graveyard scenery

This week I’ve been cracking out some seasonal terrain for my good chums over at Hobgoblin 3D, namely a combination of their Graveyard of Grizliness bundle and the Abandoned Mausoleum kit.

Hobgoblin produce some great models for you to 3D print at home, and although they started out as pure fantasy terrain, they’re starting to branch out into more genre-neutral sets. This is very bad for a sci-fi nerd like myself, as I no longer can continue to make excuses as to why I can’t pick up their sets for myself.

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The Imperial Condition: Tales of Onus

High Marshall Werthing’s hard features showed signs of concern. There were a lot of resources going into this project, and very little to gain even with a perfect outcome.

“How is our subject, Magos?” She asked the person sharing the observation module with her. She knew his augmented audio receptors would pick up the quiver of trepidation in her voice, and hoped he was still human enough to ignore it.

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Meanwhile, on the Bench: Hieronymous Vyle

Our Dark Heresy group was coming to the conclusion of an important chapter and the beginning of the end for the campaign. We had spent the best part of seven sessions on the planet of Brimstone, a planet of our own devising in our little patch of space, the Onus Region.

The planet was a planned stop-off for the Acolytes to tie up some loose ends from a previous mission, specifically tracking down and stopping the Arch-Heretek Hieronymous Vyle, from enacting any more atrocities against the Imperium of Man. He is a master geneticist, genius cryptographer and bitter rival of the Adeptus Mechanicus as an organisation, believing they are too short-sighted and wrapped up in bureaucracy to achieve any meaningful progress.

The finished product!
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Siege of Sky Stone Peak: Tales of Onus

Every morning a longhorn wakes up. It knows it must outrun the fastest panthera or it will be killed. Every morning a panthera wakes up. It knows it must outrun the slowest longhorn or it will starve to death. It doesn’t matter whether you are a longhorn or a panthera. When the sun comes up, you better start running.

It was an old proverb, but Imani knew it well. He wiped something hot and metallic out of his eyes. It could have been blood; his or a clansman, or it could have been whatever passes for blood among the Siad Ruh. It didn’t matter, he could see again, and he staggered to his feet with the help of his hunting spear.

It was dawn, and although it had been light for several hours, the sun was only just beginning to creep out from behind the jagged mountains ahead of them. The largest, Sky Stone Peak, and the fortress that dwelled beneath it, was their goal. The Siad Ruh came from here, and it was down to these few hundred souls to stop them.

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The Gelt Journal – Part 8: Waxy rags

Gossamer strands of smoke had snuck underneath the heavy doors of the chapel and probed the air like a tangle of grey vipers. The scent of burning solvents was heavy on the tongue.

“Fire!” Leora snapped into action, “Rebreathers, now!”

We scrambled for air purifiers while Crisis bundled the map up and stuffed it into one of his voluminous pouch. Mine was a form-fitting Arbites-issue rebreather with a backup tank, good for a few hours of light activity. Proteus had a pair of waxy rags that he stuffed up his nostrils, which I was later informed was charmingly known as a ‘hive-issue rebreather’.

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Meanwhile, on the bench: Zini Dynasty Armsmen

Our games of Rogue Trader often involve group brawls with up to a dozen armed crewmen from our own vessel repelling whatever the eldritch horror of the day has snuck on board and is sucking down our crew like capri-suns. Our captain also has a penchant for giving them names, which never bodes well for redshirts. Rather than use dice as placeholders, I ordered some minis from the very excellent  anvilindustry using their awesome 3d build-a-regiment out of all their parts combos.

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The Gelt Journal – Part 7: Scalp-caked kukri

Proteus squatted in front of the cowering prisoner, scalp-caked kukri in one hand, bloodied cleaning rag in the other. He fixed the wretched with a piercing jade gaze.

“And why haven’t we’s killed him?” He asked, as though the whimpering House Guard wasn’t curled into a ball inches from his face. Mur said nothing, but his subtle shift in eye line told me he wondered too.

“Humanity is imperfect,” I responded, glowering at the prisoner, “Some more than others, and imperfection begets rebuke. But if all rebuke ends in death, what of humanity would survive?”

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Meanwhile, on the Bench: TJ Razor

This week’s theme is Space Thugs, and you don’t get much thuggier or spacier than TJ Razor. A man whom you could strip naked, beat bloody, interrogate for days in a cold brig-cube, finally turning your back only to find a knife stuck in it.

He’s a member of the Pursers Grim, a loose organisation of void-faring racketeers and shakedown artists, often used as a source of intelligence by organisations on both sides of the law if the coin is right. It is said there isn’t a ship in the sector that doesn’t have a Purser on board.

TJ relies on quick wits and quicker hands to stay one step ahead of his quarry, and always has a trick up his sleeve if he finds his back against the wall. That trick, however, is normally another knife. He’s a man of simple pleasures.

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