Orthesian Herald 17 – The Conclusion and the Cutlass

PreviousSession 16: Terrors of the Gallionic Passage
First: Session 1: The Unbroken Resolve and All Those Who Sail Therein

+++++

[Image from the internet, artist sig in bottom right]

Proximity alarm! Augers detect plasma drive activation 8 VUs off starboard side and closing!

Last time our intrepid explorers translated safely into the Gallionic system and straight into an ambush at the hands of Captain Firmstep.

Continue reading “Orthesian Herald 17 – The Conclusion and the Cutlass”

Orthesian Herald 16 – Terrors of the Gallionic Passage

+++++

What could go wrong?

Last time we were mid-warp on our voyage to the unknown – the Void Sea. This had a small stop-off at Gallionic, an “entry point” to the Skylar’s Lie domain, catalogued as such due to its proximity to other systems and relatively calm warp currents.

Many Domains in the Nomad Stars have these entry points, and navigating across the sector is quicker (and usually safer) to hop from entry point to entry point. However…

Continue reading “Orthesian Herald 16 – Terrors of the Gallionic Passage”

Orthesian Herald 15 – A New Heading

+++++

The roar of the crowds is electricity in your bones and the air is heavy with the smell of blood and recycled sweat.

You are in a private balcony overlooking the main Bazaar arena, a wide sandy pit several hundred metres across. High above is a great plexiglass dome, through which the statue of the god-emperor is haloed by the rippling fury of the Telos star.

The crowd encircling the arena is cheering on a cybernetically-enhanced gladiator as he twists the head off an Ambull, holding it up for all to see.

Chief Wrecker Davit holds up a hand at the spectacle and grins at you with golden teeth. A boy in silk pours more wine into your goblets.

”So what do you say? Do you want to play a game to win your ship parts, or perhaps you’re looking to sell? The arenas are always looking out for new and exotic attractions.”

Continue reading “Orthesian Herald 15 – A New Heading”

Orthesian Herald 13 – The Glaw Estate

+++++

Last time on the Herald, our players landed an incursion force on the storm-wreathed world of Cilice Prime, stole a Taurox pulling the universe’s last known supply of Cilice Gin, leveled an estate with its guns and psychically commanded an army of cannibal abhumans to fight itself. They were left with a few more marks on the map, a full tank of gas and a compulsion to loot.

Continue reading “Orthesian Herald 13 – The Glaw Estate”

Orthesian Herald 12 – Blood and Gin

+++++

After last week’s initial incursion onto the surface of Cilice, Captain Orthesian is glad to have a full complement of players once again. With a second incursion planned, and some first hand intelligence gathered about the locals, the players board an Aquila Lander (with the Junior Astropath Fez, Alyss, Felicity, Thud and Oggy-bong) and  make their way down to Port Van Arkiel once more.

Continue reading “Orthesian Herald 12 – Blood and Gin”

Orthesian Herald 11 – Secrets of Cilice

+++++

Storm-ridden Cilice Prime is circled and shrouded by swirling clouds and hurricanes. Beneath the storms, the peaks and valleys of Cilice’s jagged surface form a stark, beautiful landscape that was once dotted with the proud structures of a colony founded under the authority of Rogue Trader Van Arkiel.

There are is very little life recorded as native to Cilice bar its simple fungal life used in the production of Cilice Gyn. Continual gales carry the harmless spores far and wide amidst lightning and frozen hail.

Landscape of Cilice – (artist Emanshiu)
Continue reading “Orthesian Herald 11 – Secrets of Cilice”

Orthesian Herald 10 – Storm-wreathed sins

+++++

In the last exciting installment of the Orthesian Herald our band of dashing explorers had just seen off a minor warp incursion in the underdecks of the ship, assisted by the courageous actions of a few humble armsmen. What better time for a spicy meme.

Continue reading “Orthesian Herald 10 – Storm-wreathed sins”

Orthesian Herald 8 – The Hatchling Worlds

+++++

The Explorers are in Telasco’s. It is early evening, and the din of the day shift has died down and the burble of the night-goers has begun.

You are in a red velvet booth sharing a bottle of Blood Sands wine from Imperial space. Through the iron lattice-work floor you can see the bustle of the Pit several storeys below you, the heat and odours of a day’s hard commerce wafting up beneath your feet, but drowned out by the perfumed finery of the rich and powerful who swan about the central dancefloor of Telasco’s

Telasco’s is unusually busy for this time of the evening, and the usual coiffured, amasec-swilling regulars who prop up the bar have been ushered away to their own booths.

It is the last day of repairs on the Unbroken Resolve, and your tech-crews report ready to cast off at first shift – they are good to go whenever you give the order.

Mercy – (FFG)
Continue reading “Orthesian Herald 8 – The Hatchling Worlds”

Orthesian Herald: session 7 – A Brother’s Calling

+++++

Laden with loot and buoyed up from their first successful adventure, our Explorers cast their gaze back to the stars to determine their next heading.

My God-Emperor… it’s full of stars…
Continue reading “Orthesian Herald: session 7 – A Brother’s Calling”

Orthesian Herald: session 6 – The Beast with the Broken Back

+++++

Last time on the Orthesian Herald, our band of brave Explorers had fought off hordes of ravening Orks on the dead alien world of Gangue Prime to try and find the next piece of the map to the fabled treasure ship, the Righteous remit.

The monolith in the centre of the ruins, but imagine the ruins expand across the continent. (artist unknown – pinched from the internet)
Continue reading “Orthesian Herald: session 6 – The Beast with the Broken Back”