A while ago I made the hard call to put my Elysian Drop Trooper collection up on ebay. The last time they had rolled dice in anger would probably have been ten years ago, and since then had only been used as occasional proxy models and gathered dust. The money raised from them went to an outstanding cause, however.
Continue reading “Meanwhile, on the Bench: Elysian Commission part 1”Meanwhile, on the Bench: Canals of Syracuse Magna
“As you near the water’s edge, the corpse-coloured province of Syracuse Magna looms in the distance. A thick, dark cloud hangs above it, and the iron-black sea reeks of stagnation and raw sewage. The omnipresent drizzle turns into thick gobbets of oily water falling from the sky. The sound of the heavy rain patters loudly off your driver’s metal hat.
You hug the coastline tightly, giving enough berth to the multi-storey hab blocks that loom uncomfortably outwards over the waters. She picks an entrance to the maze of waterways and crumbling tenements that make up the district and the motor-skiff ambles lazily into a sluggish canal. A thick film of oil and offal covers the surface of the canal, and everything here reeks of rot
Despite the dilapidation and flooded tenement blocks, there is a semblance of life here. Citizens and labourers shuffle around in the shadows and under the cover of overhanging buildings. You catch the glint of every pair of eyes following you as your motor-skiff chugs down the canal.”
Meanwhile, on the Bench: Feral Orks
As you pick through the wreckage towards the great crystalline structure in the centre of the labyrinth you hear the sounds of gunfire and animalistic grunting. The snap of lasgun fire is unmistakeable, but there is a single noise that pierces the veil and sends a shiver down your spine. A single, howling, primal “WAAAAAAAGH!”
Orthesian Herald: session 5 – The Flickering Eye
- Previous: Session 4 – Welcome to the Nomads
- Next: Session 6 – The Beast with the Broken Back
- First: Session 1 – The Unbroken Resolve and All Those Who Sail Therein
+++++
Navigator Mahd’Naz sends the translation estimates back to the Captain – 8 days in the warp to the Gangue system through calm warp currents to find the fabled treasure ship, The Rightful Remit.
The warp shutters roll down over the viewports, emergency lumens wash the bridge with a crimson glow and everybody lights their incense. As the Unbroken resolve hits the warp translation point, it fires a single defiant salvo from its macrocannons as unreality opens up and swallows the little ship whole.
Meanwhile, on the Bench: Orthesian Dynasty Armsmen
With our Orthesian Dynasty Rogue Trader game well underway, the time had finally come to stop putting off making any cool models.
We had reached a juncture at the end of one session just before rolling initiative, and half the party were not present. They were being backed up by some NPC armsmen as I knew combat was coming and I didn’t want any players to sit out of dice rolling, so it was a perfect opportunity to assemble a few navybois for the upcoming session.
I’ve made a few different armsmen and House Guard in the past for different Dynasties – the Serafin House Guard are well-equipped, well-trained nobleborn soldiers with a stick up their ass, and the Zini armsmen are renegades with cobbled-together void suits. When those games fizzled out the models were repurposed as NPCs, so I needed something with a different flavour for the Orthesian Dynasty.
Continue reading “Meanwhile, on the Bench: Orthesian Dynasty Armsmen”Meanwhile, on the Bench: completed Longshore Brassnecks
I’ve had a lot of fun painting these guys. Normally, muscle-bound knuckle-draggers aren’t my jam – I swerve from barbarians and fighter-types in any roleplaying game – so I didn’t think the Goliaths from Necromunda would appeal to me.
Boy was I wrong.
Continue reading “Meanwhile, on the Bench: completed Longshore Brassnecks”Meanwhile, on the Bench: Pringle Silos
We had just finished our first proper session of the Orthesian Dynasty Rogue Trader game, and one thing I’m keen to encourage is the bringing of food and snacks to the table in exchange for bonus XP.
After said session, during the tallying of corpses and clearup operation, I discovered we had managed to get through two and a half tubes of Pringles. As I was idly finishing the remaining point five of a tube of Pringles, the thought struck me – I owned NO terrain that used Pringles tubes as a base.
Scandalous! I had used them in the past for various projects as a nipper, but never brought any of them with me or kept around after house moves or purges. I knew what had to be done. I had a spare weekend, some lollipop sticks and a whole box of paint.
Continue reading “Meanwhile, on the Bench: Pringle Silos”Meanwhile, on the Bench: The Ash Garrison
Over the last few months I’ve been assembling some rusty senpais in the form of the Ash Garrison Enforcers of Syracuse Magna. Brutal, corrupt and underfunded, the Ash Garrison attracts only the worst of the populace to help tread the rest into the rain-slick cobblestones of Magna’s streets.
Meanwhile, on the Bench: Conan the Unkillable
A rare Inquisitor update for this week’s MOTB; Conan “The Unkillable” – an ex-hive ganger turned mercenary and bodyguard for powerful people the Inquisition have interests in.
Meanwhile, on the Bench: The Wobbly Goblin Tavern
We’ve been working with the lovely chaps at Hobgoblin 3D for quite some time now, it’s been a joy and a privilege to watch them grow and paint their stuff.
They currently have a Tavern Kickstarter finishing on Friday 12 January at 23:00 UTC, and after getting my hands on it (and one or two late nights and sticky fingers assembling it) I can say it is absolutely worth the cash. You can get the deets on their kickstarter and drop them a few dollarydoos here.