A routine augur scan of the world Eurone has picked up abnormal levels of both electromagnetic and psychic activity from within a region known as “The Wastes” – a non-fertile region of little use to the Imperium, officially uninhabited.
The region is largely uncharted, with few living outsiders who have any knowledge of the region, making it a dangerous prospect to explore. But nonetheless, The Wastes hold secrets that unchecked could devastate the Imperium of Man.
Inquisitor is a 54mm scale narrative skirmish wargame set in the Warhammer 40,000 universe. You create a warband of hardy Inquisitorial acolytes, lawbringers or ne’er-do-wells and slug it out across dramatic landscapes in high stakes scenarios. It is the spiritual predecessor of the 40k RPG lines, as many of their game mechanics are based heavily off the Inquisitor ruleset.
“The Wastes” was a one-day event run by members of the Conclave, the official Inquisitor online community, and we were honoured to be joined by the Lord-Remembrancer himself, John Blanche. Each player brings a warband (or borrows one off a friend) and has a briefing to help set the scene. You can download the original briefing pack here.
I took many (often poor) photos of the event, as Inquisitor is game of spectacle as well as story, and the increased scale of the models helps reflect that. Nothing draws interested crowds like a scratch-built 54mm scale razorback or sentinel!
Game 1: Kidnapping a person of interest in a vicious sandstorm
Bounty hunters catch the scent
A person of interest and his convoy break down in a sandstorm, unaware of who is closing in.
Overlooking the abandoned settlement
Lucretia stalks her prey
Lucretia uses the sandstorm to close with the target
Korpik's bounty hunters make slow progress through the biting winds
Lucretia and X103 spring their trap
X103 grabs their target
Korpik moves into position
Korpik spots his target
Korpik and Lucretia exchange gunfire
Korpik takes cover, but X103 has the high ground
One of Korpik's men has explosive negotiation techniques
Gob fires desperately into the storm, X103 drags off his wounded comrade and what's left of the VIP
Korpik watches in a daze as X103 and the person of interest disappear into the sands
Game 2: infiltrating a paranoid scribe’s archives
An overview of the scribe's archives
The scribe has quite the security force
Trellio and Martellus observe the archives from a distance
The pair eye up the defenses and work out a plan of attack
Tallulah and her warband prepare to silence the security forces
Automated defenses patrol the archives
The mercenaries are guarding precious tomes containing information on the Twicefold Man
Crafanc spots a rival warband on the far side of the archives
Snipers keep watch
The forbidden tomes remain tantalisingly out of reach
Korpik's men move forward through cover
The security forces spot intruders
Martellus makes his presence known while Trellio sneaks into a data-compound
Snipers open fire in a target-rich environment
Attacked from all sides!
The cyber-mastiffs are the first to fall
Techpriest Enlin breaks into a data-compound
Inquisitor Bespin arrives on the scene
The security detail is no match for a fully-fledged Inquisitor
The security sergeant duels with Mercenary Kaeirnfel over a tome
The sergeant calls for backup
Korpik's men sneak out with the objective, only to be ambushed by the mad scribe himself!
A three-way struggle for control of a book that could contain valuable information
Korpik's men return fire and escape with secrets about the Twicefold Man
Game 3: Assault on the lair of the Twicefold Man
Korpik and Fetch roll into the Twicefold Man's lair with armoured support
The Razorback opens fire on the Twicefold Man's cultists
Tallulah leads her squad into the Twicefold Man's lair
The Razorback spews death at the heretics
Dune and Trellio advance in the shadow of the sentinel
Interrogator Dune arrives to personally deal with the Twicefold Man
Trellio spots an opening and rushes forwards
Trellio sneaks up on the Twicefold cultists
Techpriest Enlin takes up position in a ruined hab-block
Omnissiah guide my aim!
A momentary truce between rivals to slay a shared enemy
Inquisitor Bespin butchers his way through the mob
Korpik's Razorback picks off foes from afar
The Twicefold Man takes up position in the corrupted ruins
Techpriest Enlin lays down covering fire for Inquisitor Bespin
Rivals square up across the ruins
Mercenary Kaeirnfel opens fire with his combi-weapon
Tallulah and her warband swoop in
The sentinel uses a hab block to cover its advance
Korpik and Fetch use the Razorback as moving cover to advance
The cultists willingly throwing themselves on the blades of their foes
Some Guardsman are ambushed by a particularly angry cultist
The board is littered with the dead and dying
The death of the cultists spawns a hideous daemon engine!
The Razorback changes targets
Inquisitor Bespin struggles against the tide of cultists
Techpriest Enlin is going to need a bigger gun...
An aerial shot of the carnage
The Twicefold Man's plans are seemingly unfolding
Korpik orders his men to cleanse the area
Korpik hoses the Guardsmen with splinter fire
The Razorback targets the daemon engine while Korpik takes care of the personnel
The Techpriest's covering fire proves inadequate against the daemon engine
Bespin battles the last of the mob
Kaeirnfel moves in to engage Inquisitor Bespin
An epic duel breaks out, but the Twicefold Man slinks away
Crafanc moves to directly challenge the daemon engine
Tallulah and her warband enter the melee
The sentinel pumps autocannon fire into the daemon engine to little effect
Trellio finds herself grossly under-equipped to deal with the situation
Korpik continues his cleanse of the area
Inquisitor Bespin moves in to combat the daemon engine, but the Twicefold Man makes his escape