“Beware the dead, even as you fear death. For the God-Emperor protects us after death, but that which slumbers eternal may rise again.”
-From the journal of Acolyte Mora ‘Darksight’ Valerius
For the attention of the conclave of Asgard
Dissent stirs on the fringes of civilised space. Mines have gone silent. Warp-infused artefacts have washed up on the shores of Port Impetus amid reports of madness and violence.
With so much conflicting information, the Holy Ordos have dispatched their finest agents to contain and control what they can, and to eliminate what they can not.
The Inquisition is not the only organisation to have interests here – members of the Adeptus Mechanicus, Rogue Traders and agents of the Arch Enemy have all been reported converging on the cursed system of Haimm, eager to find the source of the artefacts for their own purposes.
The shadow war for the Gorgon Crystals has begun.
The Gorgon Crystals
I have plenty of spare warbands for other players to run around with, so the intention is to get people into the game as quickly as possible without asking them to invest in a bunch of 54mm figures.
The campaign structure
The Gorgon Crystals campaign consists of three parts:
- Prologue – Introductory games to set the scene across a 2-4 week period to give players time to build warbands.
- The Investigation – Four scenarios played over two weeks (Wednesday and Friday evenings). Complete objectives and gather evidence to uncover the secrets of the Gorgon Crystals.
- The Finale – One large game to determine the outcome of the campaign, played with warbands who complete the most objectives
Players don’t need any models or knowledge of the game to play. Pre-made warbands are available for those who want to take part in the campaign without investing in minis, and every game will allow players to drop in or out as they wish.
The narrative nature of Inquisitor requires a certain level of continuity, and although the campaign is designed so you don’t need to attend every scenario, it’s helpful for the GM to know who is likely to be playing in advance. It’s first come first serve, but priority will always be for those who build their own warband or book a slot in the scenario.
Two scenarios are played each week – a Primus and a Secundus. These scenarios are from the same stage of the investigation but from different theatres of conflict.
Each scenario has three objectives – one for each faction: Puritan, Radical and Selfish. Objectives are often conflicting (even with warbands of the same faction), but they can also overlap with other faction objectives, meaning it can be wise to seek impromptu alliances or backstab erstwhile colleagues to complete your goals.
Completing an objective gives you a boon you can utilise in your next game. Completing a Primus objective also earns you a piece of Vital Evidence – those warbands with the most Vital Evidence will play in the finale. Completing a Secundus objective will guarantee you a place in the next Primus scenario.
Would you like to know more?
Keep an eye on the Gorgon Crystals tag – there’ll be battle reports, scenarios and more as the campaign progresses. Hit up Dreadquill on social media and come say hi!