Inquisitor: Gorgon Crystals warbands

The Gorgon Crystals Inquisitor campaign is almost upon us, so let’s look at the house warbands on offer for our players.

Players are encouraged to build and use their own warbands, but for those who don’t have enough minis to fill out a roster (or are just starting off) – there’s plenty to choose from.

Warbands have a variable size depending on the access to resources their leader has. Although players will typically be taking the same number of miniatures into their games as each other, having a large warband to pick from gives you a tactical advantage (but the unfortunate agony of choice!).

Every warband will have its own feature article on them, but for now they’re all listed here for posterity.

The Crimson Wake

As seen in the first Prologue mission, the Crimson Wake are a collection of Chaos Undivided mutants, traitors and heretics dedicated to disruption, anarchy and undoing the works of the Holy Inquisition.

Lead by Arch-Hertic Karo Lurz, they predominantly recruit ex-guardsmen and ‘useful’ mutants into their echelons, but they are not above using swathes of expendable goons to achieve their goals. Their ‘gifts’ are sometimes aligned with individual Chaos gods, such as Zhenkang’s plague knife or Mucus’ immense strength and lust for blood.

Their detailed article is here:

Diamond’s Interests

Diamond One, the callsign of a mysterious benefactor arrived at Port Impetus with a vested (and well-financed) interest in the Gorgon Crystals. Originally from Daphnia, it is rumoured he is part of the infamous propaganda machine The Precipice Dreadquill, but such hearsay is quickly dismissed as fanciful.

He has allied himself with a guild of chrono-gladiators, the Deathclock Guild, lead by the fearsome Aries. Not only do such deep pockets need careful protection, but Diamond One has promised the cybernetic warrior reprieve to permanently pause his built-in death clock if he can help Diamond One secure a crystal for himself.

They are accompanied by Aries’ pit crew, as the lack of prehensile thumbs makes repairs and refuelling quite tricky for the ageing chrono-gladiator.

Their detailed article is here:

Interrogator Dune’s Warband

Interrogator Ezekiel Dune is a radical member of the Ordo Xenos, extremely tired with the hardline “all xenos are bad” position, and considers it a waste of resources to direct hatred equally among all xenos species. Far better to understand that while humans are still obviously superior, not all xenos are bad – most are, but some are helpful, even vital to the continuation of mankind’s survival.

He is joined in battle by trusted agents from all walks of life that he can rely on to watch his back and carry out orders without hesitation.

Their detailed article is here:

Mawdryn’s Purge

Inquisitor Tanik Mawdryn was exiled from the Onus Conclave for his highly questionable methods of intelligence gathering – burning a hive city for suspected heresy on circumstantial evidence. He wandered the fringes of the sector, gathering a group of zealots and fanatics to his cause.

He has also recruited the silent help of Sister Ivixia of the Order Censorum, a radical sect of the Orders Famulous dedicated to deleting mutation and corruption from high Imperial society with extreme prejudice, specialising in the annihilation of texts and artefacts. The fact Mawdryn attracts genetic deviants to his cause desperate for redemption in the eyes of the holy Emperor is not an irony lost to him, and Sister Ivixia is a powerful encouragement tool for joining his ranks.

Their detailed article is here:

Vanth’s Warband

Inquisitor Vanth is a radical member of the Ordo Malleus – barely tolerated by the Conclave if not for relentlessly producing results against the forces of Chaos. Subscribing closely to Xanthitism, Vanth wields a daemon blade that hungers for the flesh of other warp entities, and boasts his own considerable psychic prowess.

He is joined by loyal, die-hard bodyguards recruited from various ranks and regiments of the Imperial Guard, hand picked for their skills, force of will, or – in the case of the pariah Trooper Grey – an accident of birth.

Their detailed article is here: