MOTB: Stone Guardians

SKELETON! WARRIORS!

A while ago I become obsessed with the Yu’Vath – a long-dead Chaos-worshipping alien empire with a penchant for corruption, sorcery, and warp-based technology. They all got bumped off (supposedly…) a few thousand years ago, their empire long in decline as they had fallen to the worst of their perversions and excesses.

The only thing that remains of them are their undiscovered facilities, filled with strange technology and powerful guardians animated by warp-sorcery. The perfect Cthulhu/Necromantic crossover that can spook a 40k RPG group that thinks they’ve seen all the universe has to offer!

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Inquisitor: Gorgon Crystals warbands

The Gorgon Crystals Inquisitor campaign is almost upon us, so let’s look at the house warbands on offer for our players.

Players are encouraged to build and use their own warbands, but for those who don’t have enough minis to fill out a roster (or are just starting off) – there’s plenty to choose from.

Warbands have a variable size depending on the access to resources their leader has. Although players will typically be taking the same number of miniatures into their games as each other, having a large warband to pick from gives you a tactical advantage (but the unfortunate agony of choice!).

Every warband will have its own feature article on them, but for now they’re all listed here for posterity.

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Inquisitor Battle Report: Death of a Vagabond, part 2

I’m running an Inquisitor campaign, The Gorgon Crystals, at my FLGS Asgard Wargames, and this is the second Prologue mission.

The setup is the same as the first mission, designed to introduce new players to the game with pre-made warbands and set the scene for the campaign. Although there will be many different versions of the events that happened on board the Sojourner, these will all just be part of the usual rumour, speculation and conflicting reports the Inquisition has to deal with.

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