Orthesian Herald 16 – Terrors of the Gallionic Passage

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What could go wrong?

Last time we were mid-warp on our voyage to the unknown – the Void Sea. This had a small stop-off at Gallionic, an “entry point” to the Skylar’s Lie domain, catalogued as such due to its proximity to other systems and relatively calm warp currents.

Many Domains in the Nomad Stars have these entry points, and navigating across the sector is quicker (and usually safer) to hop from entry point to entry point. However…

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Orthesian Herald 15 – A New Heading

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The roar of the crowds is electricity in your bones and the air is heavy with the smell of blood and recycled sweat.

You are in a private balcony overlooking the main Bazaar arena, a wide sandy pit several hundred metres across. High above is a great plexiglass dome, through which the statue of the god-emperor is haloed by the rippling fury of the Telos star.

The crowd encircling the arena is cheering on a cybernetically-enhanced gladiator as he twists the head off an Ambull, holding it up for all to see.

Chief Wrecker Davit holds up a hand at the spectacle and grins at you with golden teeth. A boy in silk pours more wine into your goblets.

”So what do you say? Do you want to play a game to win your ship parts, or perhaps you’re looking to sell? The arenas are always looking out for new and exotic attractions.”

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Orthesian Herald 14 – Voidbound Anew

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Last time on the Herald our bold team of Explorers were raiding the untouched treasure vaults of the Golden Valley Estates on the storm-wracked Cilice Prime. They had found the Missionary they had come here to find, all that was left was to tidy things up and plot the next course into the void…

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Orthesian Herald 12 – Blood and Gin

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After last week’s initial incursion onto the surface of Cilice, Captain Orthesian is glad to have a full complement of players once again. With a second incursion planned, and some first hand intelligence gathered about the locals, the players board an Aquila Lander (with the Junior Astropath Fez, Alyss, Felicity, Thud and Oggy-bong) and  make their way down to Port Van Arkiel once more.

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Orthesian Herald 11 – Secrets of Cilice

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Storm-ridden Cilice Prime is circled and shrouded by swirling clouds and hurricanes. Beneath the storms, the peaks and valleys of Cilice’s jagged surface form a stark, beautiful landscape that was once dotted with the proud structures of a colony founded under the authority of Rogue Trader Van Arkiel.

There are is very little life recorded as native to Cilice bar its simple fungal life used in the production of Cilice Gyn. Continual gales carry the harmless spores far and wide amidst lightning and frozen hail.

Landscape of Cilice – (artist Emanshiu)
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Orthesian Herald: session 6 – The Beast with the Broken Back

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Last time on the Orthesian Herald, our band of brave Explorers had fought off hordes of ravening Orks on the dead alien world of Gangue Prime to try and find the next piece of the map to the fabled treasure ship, the Righteous remit.

The monolith in the centre of the ruins, but imagine the ruins expand across the continent. (artist unknown – pinched from the internet)
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Meanwhile, on the Bench: Canals of Syracuse Magna

“As you near the water’s edge, the corpse-coloured province of Syracuse Magna looms in the distance. A thick, dark cloud hangs above it, and the iron-black sea reeks of stagnation and raw sewage. The omnipresent drizzle turns into thick gobbets of oily water falling from the sky. The sound of the heavy rain patters loudly off your driver’s metal hat.

You hug the coastline tightly, giving enough berth to the multi-storey hab blocks that loom uncomfortably outwards over the waters.  She picks an entrance to the maze of waterways and crumbling tenements that make up the district and the motor-skiff ambles lazily into a sluggish canal. A thick film of oil and offal covers the surface of the canal, and everything here reeks of rot

Despite the dilapidation and flooded tenement blocks, there is a semblance of life here. Citizens and labourers shuffle around in the shadows and under the cover of overhanging buildings. You catch the glint of every pair of eyes following you as your motor-skiff chugs down the canal.”

”Welcome to Syracuse Magna. May the light of the golden throne shine on you! Now get off my boat!”
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Orthesian Herald: session 2 – The Last Bastion of Mankind

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We are in Haimm, an ill-omened system on the edge of civilised space, far out to the galactic west of Holy Terra. Twin white suns blaze fiercely here, their titanic gravity wells doing battle over the shattered bones of celestial bodies from a bygone era.

You have been travelling for several months from another part of the galaxy to seek fortune and glory among the Nomad Stars, as part of the remit of your newly-inherited Warrant of Trade.

Captain Tassa Zacherie Aphesius Orthesian has gathered a crew over 20-thousand strong to pilot the flagship of the Orthesian Dynasty – the Unbroken Resolve – and a staff of five advisors, counselors and warriors to act as the Dynasty’s eyes, ears and fists. (See here for the full run-down of characters)

Your journey has been long, and although no warp jump could ever be considered simple, it has been relatively placid compared to the adventures that lie ahead.

Upon arriving in the system, your deck crew have set a course for the only inhabited body and safe harbour to resupply before venturing forth: Port Impetus.

You barely have time to warm up the plasma drive for several days of inter-system travel when a Vox Officer informs you of an incoming message, encrypted in your dynasty’s personal cypher. You hear an old man’s voice, cracked with age:

”My Lord, I am Aubrey Luther. You do not know me, but I have been waiting a long time for a member of your family to return. I bear a message and a gift from your Great Grandfather, Lord-Admiral Thaler Orthesian. I would meet with you as soon as possible in the Court of the Dead, the biggest market square in Port Impetus, at the coordinates encrypted within this message. It is a matter, I assure you, that promises great glory.”

The ill-omened system of Haimm
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Meanwhile, on the Bench: Syracuse surface map

From the viewport you can see Syracuse in the distance – a concentration of pinpricks of light in the infinite darkness. It draws vessels from far and wide like moths to a flame. The skies around the planet are polluted with starships of all sizes and classes, from the mighty warships of the Imperial Navy on patrol outside their home dock of Port Sempect, to the bloated Universe-class mega-haulers carrying a world’s wealth of resources and people, to the smaller system ships scuttling about carrying precious cargo between the planets.

Syracuse is a sight to behold. Visible long before you can make out its details, half the planet is shrouded in utter darkness, the other half in burning sunlight. Tidally locked, the planet orbits the Tangenian sun perfectly in time with its own axis spin. Only a thin strip of habitable space runs the equator of the planet from pole to pole, and every inch is covered with a sprawling hive cities

Haloing the planet is a broken ring of drydocks, ports, loading yards, warehouses, space stations and detritus. Syracuse once boasted a proud, unbroken run of orbital docks, but these days it is mostly abandoned, fractured and isolated, left to the devices of scavengers, pirates and reclaimators.

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