MOTB: War Pig WIP

“Generals gathered in their masses…”

In a previous episode of our long-running Rogue Trader game our plucky band of privileged plunderers stumbled across a custom Taurox, left behind by the previous noble inhabitants. The inhabitants were in no real position to refute the claim of its new owners, and the Orthesian Dynasty rode off into the sunset with their brand new whip, quickly dubbed ‘War Pig’ after shooting a palace in half with its main guns.

“It would be terrible if they got into a combat situation and I didn’t have a suitable proxy model for it” I chanted in my head as I handed over my cash at my local game store.

So I was the owner of a brand new Taurox, and the first vehicle I have painted in almost half a decade.

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MOTB: Hab Block part 1

(Semi) finished product first!

A long time ago I found myself with a HMRC-related windfall which coincided with the release of a neat-looking kickstarter for a modular mdf terrain system. I was very taken with it, especially with the Gothic Upgrade pack making it look like the creepy hive city hab block from my dreams. I dropped some cash on the project and forgot about it for a year.

Fast forward past a house move and some postage misadventures and this (very) heavy box was sitting on my proverbial bench.

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MOTB: Warp Geists

In a previous episode of the Orthesian Herald, we had our band of noble scallywags have their first bad warp jump coincide with their first daemon encounter.

I wanted to make some Ebon Geists – an interesting warp predator from the back of the Rogue Trader core rulebook. They’re not affiliated with any of the four main Chaos gods, so I felt easy throwing them at the party without any of our 40k veterans being able to guess what they were up against.

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MOTB: Ogryn servitor WIP

Our Necromunda Callowdecks campaign has been great fun, and it’s presented me with a bunch of cool new modelling challenges too.

One of those challenges was to produce a ‘robot automata’ model as represented in the ‘Archeo-hunt’ scenario. Basically you use a big stompy robot that stands in the middle of the map and gangs have to fight for control over it, guiding it to a vault to break it open and steal the goodies inside.

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MOTB: 16th Law ganger

Since Necromunda was re-released last year as Necromunda: Underhive I’ve been hankering to run a proper campaign. I’ve not been a fan of the staggered releases of Gang War books – holding back useful campaign information (such as the completed Rare Trader chart) until Gang War 4 a few months back.

With it finally released and my social obligations spent, I had run out of excuses not to run a Turf War. (I’ll do a bigger post on the Callowdecks campaign shortly, but for now keep an eye on the Dreadquill Facebook and Twitter feeds for more regular updates!) It also meant I could build a gang!

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MOTB: Ambull of the Golden Valleys

Finished product first!

As the daring deeds of the Orthesian Herald unfold, our heroic band of explorers find themselves in the Golden Valleys of Cilice, a foreboding place filled with forgotten sins and terrible secrets.

One such secret belongs to an estate overrun with escaped creatures, a perfect opportunity to visit a classic Rogue Trader adversary, the Ambull.

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